﻿{
	name	"Basis-Shader"
	file
	{
		fNam	"transparency1.cbr"
		dNam	"Transparenz"
		comm	"Transparenz-Shader"
		demo 0
	}
	file
	{
		fNam	"reflectivity.cbr"
		dNam	"Spiegelung"
		comm	"Spiegelung"
		demo 0
	}
	file
	{
		fNam	"reflectivity_bumped.cbr"
		dNam	"Relief-Spiegelung"
		comm	"Relief-Spiegelung (Bumped)"
		demo 1
	}
	file
	{
		fNam	"Alcohol.cbr"
		dNam	"Alkohol"
		comm	"Alkohol"
		demo 0
	}
	file
	{
		fNam	"Alien Mushroom.cbr"
		dNam	"Fremder Pilz"
		comm	"Außerirdischer Pilz / Schwamm"
		demo 0
	}
	file
	{
		fNam	"Cellular.cbr"
		dNam	"Zellular"
		comm	"Zellen"
		demo 0
	}
	file
	{
		fNam	"Checker.cbr"
		dNam	"Checker"
		comm	"Checker / Schachbrettmuster"
		demo 0
	}
	file
	{
		fNam	"Crystal.cbr"
		dNam	"Kristall"
		comm	"Kristall"
		demo 0
	}
	file
	{
		fNam	"Diamond.cbr"
		dNam	"Diamant"
		comm	"Diamant"
		demo 0
	}
	file
	{
		fNam	"Flint Glass.cbr"
		dNam	"Flintglas"
		comm	"Flintglas"
		demo 0
	}
	file
	{
		fNam	"Glass.cbr"
		dNam	"Glas"
		comm	"Glas"
		demo 0
	}
	file
	{
		fNam	"Glowing.cbr"
		dNam	"Glühen"
		comm	"Glühen"
		demo 0
	}
	file
	{
		fNam	"Ice.cbr"
		dNam	"Eis"
		comm	"Eis"
		demo 0
	}
	file
	{
		fNam	"Marble.cbr"
		dNam	"Marmor"
		comm	"Marmor"
		demo 0
	}
	file
	{
		fNam	"Mirror.cbr"
		dNam	"Spiegeln"
		comm	"Spiegeln"
		demo 0
	}
	file
	{
		fNam	"Planet.cbr"
		dNam	"Planet"
		comm	"Planet"
		demo 0
	}
	file
	{
		fNam	"Plastic.cbr"
		dNam	"Plastik"
		comm	"Kunststoff"
		demo 0
	}
	file
	{
		fNam	"Plexiglass.cbr"
		dNam	"Plexiglas"
		comm	"Plexiglas"
		demo 0
	}
	file
	{
		fNam	"Psychedelic.cbr"
		dNam	"Psychedelisch"
		comm	"Psychedelisch / Bewusstseinsverändernd"
		demo 0
	}
	file
	{
		fNam	"Refraction Formula.cbr"
		dNam	"Refraktion-Formel"
		comm	"Formel für Lichtbrechung"
		demo 0
	}
	file
	{
		fNam	"Refractive.cbr"
		dNam	"Lichtbrechend"
		comm	"Index of Refraction / Brechungsindex (IOR)"
		demo 0
	}
	file
	{
		fNam	"Transparent.cbr"
		dNam	"Transparent"
		comm	"Transparent"
		demo 0
	}
	file
	{
		fNam	"Water.cbr"
		dNam	"Wasser"
		comm	"Wasser"
		demo 0
	}
	file
	{
		fNam	"Wire.cbr"
		dNam	"Draht"
		comm	"Draht"
		demo 0
	}
	file
	{
		fNam	"Wood.cbr"
		dNam	"Holz"
		comm	"Holz"
		demo 0
	}
	file
	{
		fNam	"Zircon.cbr"
		dNam	"Zirkon"
		comm	"Zirkon"
		demo 0
	}
file {
fNam "Blue Glass.cbr"
dNam "Blaues Glas"
comm "Blaues Glas"
demo 0
}
file {
fNam "Green Glass.cbr"
dNam "Grünes Glas"
comm "Grünes Glas"
demo 0
}
file {
fNam "Red Glass.cbr"
dNam "Rotes Glas"
comm "Rotes Glas"
demo 0
}
file {
fNam "Sea Water.cbr"
dNam "Meerwasser"
comm "Meerwasser"
demo 0
}
file {
fNam "Strange.cbr"
dNam "Eigenartig"
comm "Eigenartig"
demo 0
}
file {
fNam "Boolean Shader.cbr"
dNam "Bool´scher Shader"
comm "Bool´scher Shader"
demo 0
}
file {
fNam "Flat Mapping.cbr"
dNam "Flat-Mapping"
comm "Flat-Mapping
Beim Flat Mapping (auch Planar-Mapping) wird die Textur
aus nur einer Richtung auf die Oberﬂäche projiziert."
demo 0
}
file {
fNam "Layer List.cbr"
dNam "Layerliste"
comm "Layerliste"
demo 0
}
file {
fNam "Multichecker.cbr"
dNam "Multichecker"
comm "Multichecker / Schachbrettmuster"
demo 0
}
file {
fNam "Organic Metal.cbr"
dNam "Organisches Metall"
comm "Organisches Metall"
demo 0
}
file {
fNam "Rectangle Layer.cbr"
dNam "Rechtecklayer"
comm "Rechteckiger Layer"
demo 0
}
}
